Loading...
 

Nomes

History

The Nome Kingdom is an underground land located beneath the mountains north of the Land of Ev. The only known road in and out of the Nome Kingdom goes from Evna (the capital of Ev) to the palace of the Nome King, but it is guarded by a giant iron construct. A more dangerous route is available through the Rubber Country, but for anyone attempting to sneak in or out, it is the best option.

There are no trees or small animals in the Nome Kingdom, only bare rock and vast caverns that extend for miles. There are several hot, bubbling lakes for Nomes to enjoy swimming.

In the deepest part of the kingdom, a Great Domed Cavern houses the Metal Forest. The forest was created by King Ruggado and is made up of solid gold trees, pure silver underbrush, and ground of assorted gems in every hue and size. The paths to the Metal Forest are only known to Nomes and are hidden to all others. The few non-Nomes who have ever seen the Metal Forest have described it as the most exquisite sight they have ever seen.

During the reign of Roquat of the Rocks, the Queen of Ev and her ten children were sold to the Nome King, who transformed them into items of Bric-a-brac and placed them in his palace. Ozma of Oz arrived with a contingent from the Emerald City expecting to rescue the Queen of Ev, though she and nearly all her party were transformed into ornaments as well before being rescued by Billina the Chicken.

In his desire for vengeance against the people of Oz, the Nome King dug a tunnel beneath the Deadly Desert and allied himself with some dangerous neighbors. Upon emerging in the Emerald City, he drank from the Forbidden Fountain, forgot everything, and was returned to the Nome Kingdom.

Nomes

Nomes are gray skinned humanoids with somber or serious dispositions. Nomes are known for their metal forging and gem mining. They resent the 'upstairs people' who violate their privacy by digging or building into the ground, or take jewels from it. Nomes are poisoned by eggs.

King Ruggado (formerly called Roquat the Red) is still paranoid against surface dwellers and has punishments varying from lifelong servitude to death for those who come in uninvited. Nomes are usually quite loyal to their kingdom and proud of their heritage. Most will wear metal and jewels to show their patriotism, and mostly stick to shades of gray. When they wear colors, it is often in jewel tones.

Social Structure

Unlike many other places in Oz, Nomes are not given prestige or economic advantages based on lineage. A true meritocracy, all Nomes are given equal academic and military schooling, and given as many chances as possible to prove themselves. Through their actions and deeds, Nomes gain wealth, title, and prestige.

Because of this social structure, any titled Nome is given great respect. Titles are handed out by the king, and though the king has been known to take a bribe or two from his advisors, generally the meritocracy system is soundly intact.

Military

Conscription to the army is highly encouraged for Nomes, at the very least to serve a 20-year service. Soldiers wear armor of polished steel inlaid with gems to depict rank. Weapons are usually enchanted.

Relations with Others

(written from the point of view of Kersch of the Nome Kingdom)

  • Humans - When in Oz, we humor the Humans with politeness, but never forget that we are the superior race both in strength and in cunning.
  • Mangaboo - Occasionally the Nomes and Mangaboo meet, as we both have underground kingdoms. Though they are logical and generally emotionless as we are, squabbles for many years over territory have left bitterness on both sides. Still, Mangaboo will sooner side with us than surface dwellers.
  • Immortals - They vary from creature to creature so much that it's hard to judge them all together. In general, though, they tend to be flighty and unreasonable. Every so often you will find one that is intelligent enough to work with.
  • Changelings - We are not used to large animals, and Changelings are both large and strong. Though not usually the smartest of creatures, they can be useful allies.
  • Constructs - What's not to like? It's a creature made by magic and ingenuity to serve. Many constructs are built with a purpose and some are even smart enough to use it effectively.
  • Viewers - Anyone that claims to see dreams or the future is someone to be wary of. Never sleep too close to one, unless you want your mind messed with.

 

Page last modified on Saturday February 8, 2020 15:55:06 PST