World of Oz Wiki
Starting In-Game Date
Beginning with the first event May 31st, 2013, the In-Game date for the characters will May 31st of the Year of Oz 145.
The Land of Oz
- As written by Ambassador Glompsh Redpeak
The Land of Oz is a magical place. Filled with joy, camp, adventure and self-growth. The lands flow with milk and honey, the fields wave in the breeze, and the Emerald City stands as a beautiful landmark on the horizon. Peace is what these people know, and while they may be eclectic and different, they are all of Oz and are all equal.
Thatís the story youíve been sold on at least. The story youíve heard and know. The way that the grand heroes and policy makers want you to know. The way that welcoming committees, curators and instructors teach our lore.
Thatís a fat load of crap.
Here on these pages are some of the revelations of the truth of Oz. An unhidden, maybe still kind of biased, view on how things really are. They werenít exactly lollipops and rainbows before the ĎGreat Spellí fell, but I suppose things have gotten a whole lot worse in some ways.
In the Beginning
In the Beginning the Great Faeries flew over our lands. They were the Kings and Queens, the Princes and Princesses; their beauty was like that of a million stars and gardens of heavenly flowers. They were benevolent, they loved, and they were inevitably bad deadbeat parents that created our world, granted us Immortality, and then fled. Some of their bastard children are still around, mockeries of their once former glory, but as quickly as they had come and swept us off of our feet, they abandoned us to the cruelty of the worlds like some great experiment.
Birds talked, tribes of Munchkins munchkined, patchwork people patched, and wheelers wheeled. We all etched out our own territories. Finding our own politics and beliefs, and for the most part in the beginning folks were willing to live and let live.
Then the first great Tornado came, bringing with it outsiders. A great Wizard was born, a celebrity and charlatan really, but the people rallied to him and a great central government was built. The Emerald City became the seat of power for all of the future Rulers of Oz including our most noble, wise and benevolent Ruler, our Majesty the Scarecrow.
Oz has had numerous threats over the ages, both from within and without their lands. The Nome Kingís invasions, the uprising of Jinjur and Ozma, the overthrow of Witches, wicked and otherwise, and the Scarecrow being removed and replaced.
There is a lot of lore tied into this, and really Iíve not the time or inclination to delve too deeply into it. If you are interested in learning about the history of the lands around you, ask. There may be some Elders still alive and well who can tell you about the time their grandpappy put on armor and stood at the gates of the Emerald City.
The Breaking of the ĎGreat Spellí
It didnít end with a flash of light. It didnít end with a thunderous roar. Everything fell apart with a sob of agony, with fear, with abject horror and mourning.
One day things were as we knew. Politics played their parts, sure. Things were tough. People were starving, people were maimed, but people were alive. There may have been pain, but everyone was still alive. That ended.
Children died in droves, Parents and Elders never opened their eyes. We did not know what to do. Most still donít. Itís only been three years since the breaking of the ĎGreat Spellí as its grown to be known.
We lost our immortality. The spell that the Faeries cast was sundered. The roads were bloated with the corpses of the fallen. People fell over into their breakfasts, clerks died at their desks, whole swaths of civilization came to a halt.
The Scarecrow, Azkadellia and Ozma are our great hopes. What tomorrow brings is unknown, but what yesterday brought...let us hope we never experience something so foul, so awful, ever again. We are mortal now. We bleed and we die. We age and we die. We trip and we die. It is no longer a matter of Accidents, no longer a matter of someone being headstrong and never returning from the desert sands.
We now know true horror. True sorrow. May our childrenís generations be more fortunate than us pathetic fools who thought things would never change.
Races of Oz
Race seems like such a dirty word, and well, its difficult really to break down the denizens of Oz into just a few categories. I have done my best though to gather up what Iíve learned and write it here. If you are offended, so be it, but if you arenít then that probably means this is for you. Enjoy the read!
From here, from there, from everywhere! Humans are one of the most difficult to track down history with, you usually end up with a mishmash of cultures from the Outworld and Oz all condensed down.
Holding positions within every Military and within most towns, Humans seem to have adapted to our new existence quickly and easily, their sheer ability to adapt really aiding them in these dark and uncertain times.
Immortal is what we came to call them. Ha! Gallows humor still knows no bounds.
The pixies, elves, pointy eared whose and who nots, are the bastard offspring of the Faeries. Traits passed down from generation to generation have given them what seems even now to be an extraordinarily long, but fragile existence. Some of the greatest Witches and Wizards come from these ranks; pure unfettered talent comes from them when they attempt to weave the mystical arts.
Whether it be metal, straw, quilting or wood, the people that have come to be known as Constructs can be found anywhere. Whether they too fell into the hope of winning a womanís love by changing their form, or they are part of some great experiment, one thing is known for certain, they are some tough buggers. Found doing everything from clerical work, to running taverns, to being in charge of Security, while they may look slow many of them are as sharp of wit as any other Oz-lander.
The noble lions of the jungles and savannahs. Once, maybe. Talk about a bunch of damned sissies, at least when compared to the legends you hear. To be fair, I suppose, there are the occasional wandering tribe of truly badass lions that come through now and again. All Roar and ALL BITE!
The thing Viewers are most known for, and why theyíve acquired that name over the years, is their ability to read one another. Once upon a time they were able to discern great ideas and whole conversations with another person, without even opening their mouths. Perhaps even more disturbing than that though, and in some ways even greater, they are now able to talk to the dead. Itís disturbing, but well worth watching sometime if you ever get the chance. If they can be cajoled into it, they may be some of the greatest investigators Oz will ever have in the future.
Nomes, Iíve felt, have always gotten a bad wrap here in the lands of Oz. Full disclosure; I am the Ambassador from the Nome King to Oz. That said, I feel I have a fairly strong grasp of our history and politics, and the maneuvers that have existed here within Oz to discredit or demonize my people.
Sure, we may have once tried to siege Oz to take the Emerald City for all of the riches. Sure, we may feel entitled to everything beneath the grass (who else is using it?) but really most of us are just artisans, politicians and explorers like everyone else.
Give a Nome a chance. Who knows, we may end up being your best friends!
Wolves, dragons, bears, moles and even a flamingo! Changelings come in all shapes, sizes and breeds. Itís tough to know when you see one, but easy to tell when they start talking to you! A Changeling is what weíve come to know them as, and any animal whether real or fantastical likely has a Changeling cousin somewhere. We arenít really sure where they come from, they never seem to breed perfectly true, and it always seems to be some strange happenstance that brings them into being.
Donít be surprised though if that fellow with the golden eyes, whose constantly sniffing at butts, turns out to be able to sprout fur, fangs and claws when he gets upset though.
Walk carefully is my only advice.
It could be easily said that Munchkins were the most drastically harmed by the fall of the Great Spell. Tribal, communal people, they built up entire communities within all of Munchkinland that were truly, unashamedly gregarious. But when the elders died, when parents saw their children suddenly bloat from some drowning incident years before, something changed.
You can occasionally catch a glimmer of pure joy from within them, a shadow of what they once were, but the sorrow and horrors that they experienced are carried heavily by most.
Thatís not to say that they donít still party, laugh and smile. I just always feel bad when I sit down with them, and they occasionally stare miles and miles away, their minds taken back to the moment that their world was shattered and their hearts were broken.